FAr: Changing Tides
PROJECT OVERVIEW
FAR: Changing Tides is an atmospheric vehicle adventure set in the post-apocalyptic world first introduced in FAR: Lone Sails.
ROLE
My main responsibility was to model, rig and animate the character and creatures in the game. I built their state machines in the game engine and had a programmer wire up the values to the code. The creatures’ designs and textures were made by me.
I was also creating environment art and implementing assets into the game engine.